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Home > Authors > S > André Sier : 70 objects/ 3 libraries

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a-12manyExternal a delay line for 1 float to a list of many floats
a-2quadExternal convert a 3d point to a quad with rotation
a-3602aziExternal convert angles system 360->azimuth
a-3dkernelExternal compute a 4x3 matrix kernel with 3d transforms and outputs transformed points and kernel
a-aExternal returns golden proportion
a-azi2360External convert angles system azimuth->360
a-camExternal 1st person 3d camera navigation
a-cameraExternal quaternion based camera
a-celeradorExternal thrust physical model
a-changeExternal output i,f,l only if change within fuzzy
a-circuloExternal outputs a circle momentum
a-colideExternal simple colision model
a-countExternal a floating counter
a-dbap2dExternal distance based amplitude panning in 2d
a-dbap3dExternal distance based amplitude panning in 3d
a-deltaExternal difference from previous input: i, f, l
a-dirExternal calculates azimuth, elevation and distance from 2 sucessive 3d points
a-distanceExternal ndim distance estimator
a-elipsExternal outputs elliptical coords
a-fiddleExternal (pos, amp) list building
a-fifoExternal first-in-first-out npoints
a-fluExternal microbes on floats
a-gaussnoise~External msp gaussian noise generation
a-gravExternal orbit around a point
a-hemisphereExternal maps a xy list to a hemisphere

A-Chaos Lib library of non-linear strange attractors for max under macintosh sys, extended from Richard Dudas Chaos Collection, including the source (24 dynamic non-linear systems:: a-baker, a-clifford, a-collatz, a-duffing, a-fibonacci, a-ginger, a-henon-heilles, a-henon, a-henonf, a-henonphase, a-ikeda, a-jong, a-logistic, a-logistic1, a-lorenz, a-lorenz.e,a-lyapunov, a-navier-stokes, a-navier-stokes.e, a-rossler, a-stein, a-stein1, a-torus and a-verhulst)
A-Objects This is small growing externals set for max msp jitter by cycling74.
ranges from utility objects to some 3d synthetic motion physics sonic undulation
boids Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for non-commercial use.

Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.

The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.

For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html".

4838 objects and 135 libraries within the database Last entries : May 10th, 2017 Last comments : 0 0 visitories and 2192528 members connected RSS
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