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Convert matrix data into a geometric mesh for OpenGL

The jit.gl.mesh object creates a geometric surface from a jit.matrix connected to the left-most inlet containing spatial coordinates. Additional geometry can be specified by attaching other jit.matrix objects to the other inlets, which correspond to (from left to right): vertex, texcoord, normal, color, specular, edgeflag, tangent, bitangent, and index data.
from the library :
Jitter 1.5
Format : External
Environment : jitter / max
Max 4.5


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