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Render Open GL

The jit.gl.render object requires a single argument -- a name that will be attached to its OpenGL context. The OpenGL drawing can be sent to any named jit.window, jit.pwindow or jit.matrix object. Use the drawto destination message to change the destination on which the drawing results will be visible. When drawing to a jit.matrix object, the matrix must be sent to a pwindow or otherwise made visible in order to view the drawing.
from the library :
Format : External
Environment : jitter
Max 4.x


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