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 Objects  
a12many  External 

a delay line for 1 float to a list of many floats 
a2quad  External 

convert a 3d point to a quad with rotation 
a3602azi  External 

convert angles system 360>azimuth 
a3dkernel  External 

compute a 4x3 matrix kernel with 3d transforms and outputs transformed points and kernel 
aa  External 

returns golden proportion 
aazi2360  External 

convert angles system azimuth>360 
acam  External 

1st person 3d camera navigation 
acamera  External 

quaternion based camera 
acelerador  External 

thrust physical model 
achange  External 

output i,f,l only if change within fuzzy 
acirculo  External 

outputs a circle momentum 
acolide  External 

simple colision model 
acount  External 

a floating counter 
adbap2d  External 

distance based amplitude panning in 2d 
adbap3d  External 

distance based amplitude panning in 3d 
adelta  External 

difference from previous input: i, f, l 
adir  External 

calculates azimuth, elevation and distance from 2 sucessive 3d points 
adistance  External 

ndim distance estimator 
aelips  External 

outputs elliptical coords 
afiddle  External 

(pos, amp) list building 
afifo  External 

firstinfirstout npoints 
aflu  External 

microbes on floats 
agaussnoise~  External 

msp gaussian noise generation 
agrav  External 

orbit around a point 
ahemisphere  External 

maps a xy list to a hemisphere 
Libraries  
AChaos Lib


library of nonlinear strange attractors for max under macintosh sys, extended from Richard Dudas Chaos Collection, including the source (24 dynamic nonlinear systems:: abaker, aclifford, acollatz, aduffing, afibonacci, aginger, ahenonheilles, ahenon, ahenonf, ahenonphase, aikeda, ajong, alogistic, alogistic1, alorenz, alorenz.e,alyapunov, anavierstokes, anavierstokes.e, arossler, astein, astein1, atorus and averhulst) 
AObjects


This is small growing externals set for max msp jitter by cycling74.
ranges from utility objects to some 3d synthetic motion physics sonic undulation 
boids


Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm.
Boids is free for noncommercial use.
Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs.
Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode.
The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings.
For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html". 










