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Home > Objects > A > am-boids > author : Aengus Martin

am-boids

A 2D implementation of Craig Reynold's boids algorithm for simulating flocking and shoaling.


The boids algorithm is implemented with full control over simulation parameters (speed, distance from each other, max turning angle, etc.). The boids' movement can also be influenced by a mouse- (or message-) controlled predator. Position and velocity data are output at every iteration.

Format : External
Environment : max
freeware
Max 4.5


http://www.am-process.org

4852 objects and 135 libraries within the database Last entries : November 5th, 2021 Last comments : 0 0 visitor and 3817080 members connected RSS
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